For example, when you create a CFrame and multiply it by CFrame.Angles(), that creates a CFrame with a rotation. Let's say I need to get the rotation on of the camera's CFrame. How would I do that? I'm guessing it has something to do with CFrame:ToEulerAnglesXYZ ( ) but I'm not 100% sure.

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CFrame:ToEulerAnglesXYZ () and CFrame.Angles() do essentially the same thing