I'm trying to make the countdown appear on every screen at once instead of changing the values on one player at a time. Here's the code:
local players = game.Players:GetPlayers()
for i = 1, #players do
players[i].Character.Humanoid.NameOcclusion = Enum.NameOcclusion.OccludeAll
local stats = players[i].PlayerGui.fullGui.everything.gamePlay.informer
local spawn = game.ServerStorage.WeaponSpawns:Clone()
spawn.Parent = Workspace
stats.Text = '3'
wait(1)
stats.Text = '2'
wait(1)
stats.Text = '1'
wait(1)
stats.Text = 'Begin!'
stats.FontSize = 'Size48'
wait(2)
stats.Text = ''
wait(1)
stats.Text = 'Objective: Find a weapon. '
stats.FontSize = 'Size36'
end

2 comments
Nope
What happened? Also instead of down-voting and saying "Nope" I think feedback would be more constructive.