I have a script that works perfectly in run mode, with a textbox that changes with a numbervalue (pressure). When I change the value in run mode, the text changes. In play mode, it's different, and there's no errors in the game. The script is a child of the textbox.
while true do
script.Parent.Text = Game.Workspace.Core.Pressure.Value
wait(1)
end

2 comments
Is this in a script?
it can't run without being in a script. lol