Hey there! This script is intended to destroy a tool when a player presses backspace instead of dropping it however the script won't seem to work and I can't identify the problem. Any help would be appreciated :)
local tool = script.Parent
tool.CanBeDropped = false
local UIS = game:GetService("UserInputService")
function onKeyPress(inputObject, gameProcessedEvent) -- Create function
if inputObject.KeyCode == Enum.KeyCode.Backspace then -- If the player pressed Backspace
tool:Destroy()
end
end
UIS.InputBegan:connect(onKeyPress)
P.S: I'm rather new to Lua.

2 comments
It's probably because the Backspace already handles tool dropping, this means that it is used in the ContextActionService by the corescripts. You can try to use https://developer.roblox.com/en-us/api-reference/function/ContextActionService/BindActionAtPriority to override it. (Give priority of 1000)
Yes, you want to use ContextActionService. Take a look at this https://developer.roblox.com/en-us/api-reference/class/ContextActionService