I'm trying to make it where if you equip a slot, the items part will be cloned and welded onto you, as if you were wearing it. I've made a weld, defined Part1, and now I need it to rotate to its appropriate orientation from a Vector3 value. Instead, it returns an error that makes no sense to my understanding.
weld.Part1 = meshclone
weld.Part1.CFrame = weld.Part1.CFrame * CFrame.Angles(accval.Rotation.Value)
Any help would be great.

2 comments
Thank you! Also, it fixed how I set the rotation value. I can finally do 0,0,90 instead of 0,0,1.57 which seems confusing.
Nice! remember to accept my answer!