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✓ ANSWER ACCEPTED

Gui doesnt appear before tweening?

game.Workspace.alarm.Touched:Connect(function(touch)
	 local alarm = false
	 local gui = game.StarterGui.PoliceNoti
	 local alarmevent = game.ReplicatedStorage.AlarmEvent
	if touch.Parent:FindFirstChild("Humanoid")and game.Workspace.alarmsound.IsPlaying == false then
		game.Workspace.alarmsound:Play()
		alarmevent:FireAllClients()
		gui.Enabled = true
		alarm = true
	if alarm == true then
		wait(16.89)
		game.Workspace.alarmsound.Volume = 0
		gui.Enabled = false
	end
	end
end)

i also have a 2 second wait built into the local script in the gui which reads as such

local text = script.Parent.TextLabel
local alarmevent = game.ReplicatedStorage.AlarmEvent
alarmevent.OnClientEvent:Connect(function()
	wait(2)
	text.AnchorPoint = Vector2.new(-1, 0)
	text:TweenPosition(UDim2.new(-0,5, 0, 0, 0), nil, nil, 5)
end)
	

have tried multiple things but it hasnt worked. Everything other than the gui appearing works. No errors in the console nothing, it just refuses to appear

1 answer

✓ Accepted answer

Okay i see a lot of scripter "Beginners" do this. so you're trying to set gui.Enabled in StarterGui which is NOT what the Player sees on it screen. Basically everything in the Starterguigets copied to the Players Player.PlayerGui But you can't just change it directly from a normal script You have to use a Localscriptbecause a normal one can't change any descants of the PlayerGui but how does a LocalScript know when it has to change it. You have to use RemoteEvents i know you know how to do that

1 comment

0

That makes alot more sense. I think i just forgot that little tidbit, thanks for the reminder!

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