So I got this code im trying to make that should stop 2 npcsh from colliding, any help? The npcs names are HatDummy3 and HatDummy2
local PhysicsService = game:GetService("PhysicsService")
npcGroup = "npcGroup"
PhysicsService:CreateCollisionGroup(npcGroup)
PhysicsService:CollisionGroupSetCollidable(npcGroup, npcGroup, false)
local function setCollisionGroupRecursive(object) --
if object:IsA("BasePart") then
PhysicsService:SetPartCollisionGroup(object, npcGroup)
end
for _, child in ipairs(object:GetChildren()) do
setCollisionGroupRecursive(child)
end
end
npc = workspace.NPC
setCollisionGroupRecursive(npc)

1 comment
Try using a NoCollisionConstraint.