I was testing out Path Finding Service, and make the dummy get past a maze, I used this code:
local PathFind = game:GetService("PathfindingService")
local path = PathFind:CreatePath()
local humanoid = script.Parent
path:ComputeAsync(game.Workspace.Maze.Start.Position, game.Workspace.Maze.End.Position)
local wayPoints = path:GetWaypoints()
for i, waypoint in pairs(wayPoints) do
local part = Instance.new("Part", game.Workspace)
part.Position = waypoint.Position
part.Shape = "Ball"
part.BrickColor = BrickColor.new("Institutional white")
part.Material = Enum.Material.Neon
part.Size = Vector3.new(1,1,1)
part.Anchored = true
part.CanCollide = false
humanoid:MoveTo(waypoint.Position)
humanoid.MoveToFinished:Wait()
end
but the dummy didn't move, and there's no errors. Please help
