Right now, I have a MeshPart that has <0, 0, -1> (front face) as its LookVector.

I was wondering if there was a way to reorient the LookVector without rotating the part. This way the LookVector could be <0, 1, 0> (top face) while the model itself is unchanged. Thanks!

2 comments

1

No, lookVector, upVector, and RightVector are read-only properties of a CFrame,If you want to get the "Top face" use the Upvector

0

I know that, but for scripting purposes, being able to change which face is the default lookVector would help immensely