--Thanks to Sleazel for the Structure
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local TogglePlate = Instance.new("BindableEvent")
local Gruppo = mygroupid
local playerThatPurchasedGroup = nil
TogglePlate.Name = "TogglePlate"
TogglePlate.Parent = ServerStorage
justOnce = true -- debounce
plateActive = true
function Group(hit)
if hit.Parent:FindFirstChild("HumanoidRootPart") and plateActive then --only prompt players when plate is active (not hidden(nogruppo)
local player = Players:GetPlayerFromCharacter(hit.Parent)
if justOnce then
justOnce = false
if player.UserId > 0 and player:IsInGroup(Gruppo) then
print(player.Name .. " è nel gruppo dei TPOC.")
ServerStorage.Group:Clone().Parent = player.Backpack
TogglePlate:Fire("nogruppo")
playerThatPurchasedGroup = player
end
wait(1)
justOnce = true
end
end
end
script.Parent.Touched:connect(Group)
local ServerStorage = game:GetService("ServerStorage")
local TogglePlate = ServerStorage:WaitForChild("TogglePlate")
local plate = script.Parent
local decal = plate.Decal
local particles = plate.ParticleEmitter
local maialino = plate.ParticleEmitter2
local jeff = plate.ParticleEmitter3
local joystick = plate.ParticleEmitter4
plate.Anchored = true
local function OnTogglePlate(action)
if action == "nogruppo" then -- disappear the plate
plateActive = false
plate.Transparency = 1
plate.CanCollide = false
particles.Enabled = false
decal.Transparency = 1
maialino.Enabled = false
jeff.Enabled = false
joystick.Enabled = false
elseif action == "sigruppo" then -- appear
plateActive = true
plate.Transparency = 0
plate.CanCollide = true
particles.Enabled = true
decal.Transparency = 0
maialino.Enabled = true
jeff.Enabled = true
joystick.Enabled = true
end
end
TogglePlate.Event:Connect(OnTogglePlate)
local function OnPlayerRemoving(player)
if player == playerThatPurchasedGroup then --player that made the purchase is leaving!
playerThatPurchasedGroup = nil --"forget" the player
TogglePlate:Fire("sigruppo") -- show the plate
end
end
Players.PlayerRemoving:Connect(OnPlayerRemoving)
COMMUNITY QUESTION
Who can fix this script? Plate not Disappear!
1 answer
Fixed.
Remove this line ->
local TogglePlate = Instance.new("BindableEvent")
TogglePlate.Name = "TogglePlate"
TogglePlate.Parent = ServerStorage
And change with this ->
local TogglePlate = ServerStorage:WaitForChild("TogglePlate")
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
Can you please tell me what you're trying to do? your script seems perfectly fine
@Joshument Sorry for bad english -> When a guy press the Plate and he is in TPOC Group, the plate disappear and give the sword (name: Group). When this guy quit from the game, plate reappear. BUT, in this case, i can take infinite Sword because plate not disappear