I want the for loop to list through all of the items in a model, then for the if statement to check whether that is there. If it is, it will print "Hello". However, the two aren't comparing correctly using the if statement. Here is my code:
local player = game.Players.LocalPlayer.Name
local frame = script.Parent.Frame
local tool = game.Lighting.Crisps
for i,v in pairs(frame:GetChildren()) do
frame:TweenPosition(UDim2.new(0.113, 0,0.141, 0))
v.MouseButton1Click:Connect(function()
local flavour = v
print(flavour)
for i,v in pairs(tool:GetChildren()) do
if v.Name == flavour then
print("Hello")
end
end
end)
end

1 comment
Ah, thanks for the answer and the added explanation. That makes sense as to why it didn't work now.