I've thought about this countless times on ways i could do it but i can't wrap my head around it.I'm trying to make a gate/brick(s) that vanish/destroy to allow you to then walk through the destroyed part.It's somewhat like the gate(s) from "Medieval warfare reforged".I've added a humanoid "torso","head" to the brick but I don't know how to remove the piece completely.Any idea why the code isn't working?
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
-- declarations
local Figure = script.Parent
local Head = waitForChild(Figure, "Head")
local Humanoid = waitForChild(Figure, "Humanoid")
Humanoid.Health=600
-- regeneration
while true do
local s = wait(4)
local health = Humanoid.Health
if health > 0 and health < Humanoid.MaxHealth then
health = health + 0.01 * s * Humanoid.MaxHealth
if health * 1.05 < Humanoid.MaxHealth then
Humanoid.Health = health
else
Humanoid.Health = Humanoid.MaxHealth
end
end
end
