I've thought about this countless times on ways i could do it but i can't wrap my head around it.I'm trying to make a gate/brick(s) that vanish/destroy to allow you to then walk through the destroyed part.It's somewhat like the gate(s) from "Medieval warfare reforged".I've added a humanoid "torso","head" to the brick but I don't know how to remove the piece completely.Any idea why the code isn't working?
function waitForChild(parent, childName) while true do local child = parent:findFirstChild(childName) if child then return child end parent.ChildAdded:wait() end end -- declarations local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") Humanoid.Health=600 -- regeneration while true do local s = wait(4) local health = Humanoid.Health if health > 0 and health < Humanoid.MaxHealth then health = health + 0.01 * s * Humanoid.MaxHealth if health * 1.05 < Humanoid.MaxHealth then Humanoid.Health = health else Humanoid.Health = Humanoid.MaxHealth end end end
Add a Died event so when the humanoid's health is 0 it fires removing the gate
function waitForChild(parent, childName) while true do local child = parent:findFirstChild(childName) if child then return child end parent.ChildAdded:wait() end end -- declarations local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") Humanoid.Health=600 -- regeneration while true do local s = wait(4) local health = Humanoid.Health if health > 0 and health < Humanoid.MaxHealth then health = health + 0.01 * s * Humanoid.MaxHealth if health * 1.05 < Humanoid.MaxHealth then Humanoid.Health = health else Humanoid.Health = Humanoid.MaxHealth end end end Humanoid.Died:Connect(function() -- connect died function Figure:Destroy() -- you can add destroy effects end)