What I'm trying to do is have a part move forward, and down at the same time. The problem is that I want it to move forward in the direction the part is facing, same thing with the down force.
This is part of an airplane.
script.Parent.BodyVelocity.Velocity = (script.Parent.Main.CFrame.lookVector*Speed) -- The forward speed

2 comments
Works like a charm, thank you. Also is it possible to add more vectors? I'm assuming so.
Sure, as many or few as you need