I am making an indiana jones adventure puzzle but want to make a custom teleport screen. When I run the script their is no error and it teleports fine. The GUI appears on the start place when I teleport but once the player arrives at the second place the GUI is not in the game. I tried everything but I don't know what to do.
this is the script I use to initiate the teleport
function teleport(PlaceID,player)
local TeleportScreen = Instance.new("ScreenGui",playerGUI)
TeleportScreen.Name = "TeleportScreen"
local teleportFrame = Instance.new("Frame",TeleportScreen)
teleportFrame.Name = "TeleportFrame"
teleportFrame.Size = UDim2.new(1,0,1,0)
teleportFrame.Position = UDim2.new(0,0,0,0)
teleportFrame.BackgroundColor3 = Color3.new(0,0,0,0)
teleportFrame.ZIndex = 1
teleportFrame.Position = UDim2.new(0,0,1.2,0)
teleportFrame.Size = UDim2.new(1,0,1.154,0)
local LoadingLabel = Instance.new("TextLabel",teleportFrame)
LoadingLabel.Name = "LoadingLabel"
LoadingLabel.Size = UDim2.new(1,0,1,0)
LoadingLabel.Font = Enum.Font.Bodoni
LoadingLabel.TextColor3 = Color3.new(255,255,255)
LoadingLabel.TextScaled = true
LoadingLabel.BackgroundTransparency = 1
LoadingLabel.TextTransparency = 0
LoadingLabel.Position = UDim2.new(0,0,0,0)
LoadingLabel.Size = UDim2.new(1,0,1,0)
LoadingLabel.ZIndex = 2
LoadingLabel.Text = "Preparing The Adventure"
teleportFrame:TweenPosition(UDim2.new(0,0,-0.154,0))
tpService:Teleport(PlaceID,player,{},TeleportScreen)
end
this is the script on the place the accepts the teleport
local TeleportService = game:GetService('TeleportService')
script.Parent:RemoveDefaultLoadingScreen()
TeleportService.LocalPlayerArrivedFromTeleport:Connect(function(customLoadingScreen, data)
wait(3)
customLoadingScreen.TeleportFrame:TweenPosition(UDim2.new(0,0,-1.154,0))
wait(2)
customLoadingScreen:Destroy()
end)
please help! I don't know what to do and made by game development come to a stop.
