I'm trying to script a money giver that disappears after it's been used. and then comes back after 200 seconds. It is a part and I have the script within it.
It doesn't seem to work, anybody know why? Is it maybe my debounce code? Thanks in advance.
local pat = script.Parent
local done = 2
script.Parent.Touched:connect(function(pat)
if done == 2 then
local done = 1
local player = game.Players:GetPlayerFromCharacter(pat.Parent)
if player ~= nil then
if script.Parent.Owner.Value == player then
if pat.Parent:FindFirstChild("Humanoid") then
if pat.Parent.Humanoid.Health > 0 then
local cashmoney = game.ServerStorage.MoneyStorage:FindFirstChild(player.Name)
if cashmoney ~= nil then
cashmoney.Value = cashmoney.Value + (10000) --give money
wait (1)
script.parent:MoveTo(Vector3.new (423, 141, 512))
--moves thing to undisclosed location
wait (200)
script.parent:MoveTo(Vector3.new(548.7, 313, -251.5))
--back to original location
if done == 1 then
local done = 2 --debounce complete
end
end
end
end
end
end
end
end)

2 comments
Remove the locales from lines 6, and 24. This creates a new local variable rather than reassigning the local declared on line 2. DON'T remove the local on line 2
wow, didnt know local things worked like that, thanks