if script.Parent.Parent.Parent.TeamColor == BrickColor.new('Really red') then
script.Parent.Angel.TextTransparency = 1
script.Parent.Angel.BackgroundTransparency = 1
script.Parent.Angel.Active = false
script.Parent.Heavon.TextTransparency = 1
script.Parent.Heavon.BackgroundTransparency = 1
script.Parent.Heavon.Active = false
elseif script.Parent.Parent.Parent.TeamColor == BrickColor.new('New Yeller') then
script.Parent.Demon.TextTransparency = 1
script.Parent.Demon.BackgroundTransparency = 1
script.Parent.Demon.Active = false
script.Parent.Hell.TextTransparency = 1
script.Parent.Hell.BackgroundTransparency = 1
script.Parent.Hell.Active = false
end
script.Parent.Angel.MouseButton1Down:connect(function()
angelspawning = true
script.Parent.Angel.TextTransparency = 1
script.Parent.Angel.BackgroundTransparency = 1
script.Parent.Angel.Active = false
player = script.Parent.Parent.Parent
angspawn = Workspace.AngSpawn
beam = Instance.new('Part', Workspace)
beam.BrickColor = BrickColor.new('New Yeller')
beam.CanCollide = false
beam.Anchored = true
beam.CFrame = angspawn.CFrame *CFrame.new(0,100,0)
beammesh = Instance.new('CylinderMesh', beam)
beam.Size = Vector3.new(1,300,1)
beam.Transparency = .5
for open = 1, 5 do
beam.Size = beam.Size +Vector3.new(1,0,1)
wait(.02)
end
player.Character.Torso.CFrame = angspawn.CFrame *CFrame.new(0,125,0)
player.Character.Torso.Anchored = true
for float = 1, 230 do
wait(.02)
player.Character.Torso.CFrame = player.Character.Torso.CFrame *CFrame.new(0,-.5,0)
end
player.Character.Torso.Anchored = false
wait(1)
beam:remove()
angelspawning = false
end)
i have tried diff things but the 2 buttons wont turn inviso and they stay active but yet in the properties it says both are inactive... the event will even fire for the other button...
