Hello,
Is there a possible way to Transfer a Variable from Server to Client?
With RemoteEvents its not working because
Dev Wiki
Non-replicated Instances If the value being sent is only visible to the sender then nil will be passed instead of the value. For example, if a server tries to pass a descendant of ServerStorage, the client listening to the event will see nil passed as the value.
local part = Instance.new("Part", ServerStorage)
remoteEvent:FireClient(player, part)
In the above code, when the client receives the event it will only see nil passed in and will not have reference to the part.
Any Ideas?
