So here's what I'm doing... I'm dragging a model or two around my world using physics and thinking I'm making great progress on an awesome game when I realize that after I do a WeldConstraint on a crate (model of a crate) to the back of a pickup truck, the crate position is completely out of sync with the server. I admit I was doing the constraint and dragging from a local script (BAD.... but it was working fine for dragging and positioning, so why does it have to break now... :( )
I'm setting up an event to do the weld from a ServerScript, to see if that solves all the problems...But is this a typical issue? Why did dragging work and all was fine until I did the WeldConstraint? Life would be so easy for me if things stayed in sync..
Thanks in advance for your help....
-Jason
