I need to know how to make the player point balance in my game add 100 when a developer product is purchased, this is what I have:
productId = 20619401
local MarketplaceService = Game:GetService("MarketplaceService")
function UsernameFromID(ID)
if type(ID) ~= "number" then
return
end
local sets = game:service("InsertService"):GetUserSets(ID)
for k, v in next, sets do
if v.Name == "My Models" then
return v.CreatorName
end
end
end
function giveRewards(player)
points = Game:GetService("PointsService")
player.Character:PromptPurchase(20619401) -- HELP NEEDED HERE
return Enum.ProductPurcaseDecision.PurchaseGranted
end
MarketplaceService.ProcessReceipt = function(receiptInfo)
giveRewards(UsernameFromID(receiptInfo.PlayerId))
end
script.Parent.MouseButton1Down:connect(function()
Game:GetService("MarketplaceService"):PromptProductPurchase(script.Parent.Parent.Parent.Parent, productId)
end)
