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✓ ANSWER ACCEPTED

How can I add players into a ban table when a certain function is ran?

I am lost at the point of adding the player to the table. I am new with tables and have tried many things but nothing seems to have worked. Here is the snippet of the ban script (Its meant for a module script)


local Homeblox = {}
local B = {} --Table I want to add players too

function Homeblox.Ban(plr)
	game.Players[plr]:Kick("Homeblox | You have been banned from the server")
	table.insert(B, plr) -- I am confused on adding and inserting into tables
	game.Players.PlayerAdded:Connect(function(plr)
		if plr.Name == B then -- I dont know  how to check for it
			plr:Kick("Homeblox | You have been banned from the server")
		end
	end)
end

--Sample of the function that would be ran with player name

Homeblox.Ban("CALEBBEN3")

return Homeblox


Any help would be appreciated, thanks :)

2 answers

✓ Accepted answer

table.insert(B, plr) -- I am confused on adding and inserting into tables

The arguments for table.insert are table.insert( TableToInsertTo , Position , Value )

therefore yours wouldn't work, and since you're trying to add a string ( player's name? ) then it would be optimal to use a dictionary (you dont necessarily have to) , so instead, you should be doing B[plr]

but if you intend on using table.Insert, then it would be

table.Insert(B, 1, plr)

if plr.Name == B then -- I dont know how to check for it

You can check through the table by looping through it, like so

for i,v in pairs( B ) do
	if v == plr  then   	-- or plr.Name
			plr:Kick()
	end
end 

1 comment

0

Thanks, Ill try and see what works best :)

to check a string against a table, you just need to loop through every element and check if the players name is equal to any of them.

game.Players.PlayerAdded:Connect(function(plr)
	for i, Name in pairs(B) then -- loop through every element
		if plr.Name == Name then
			plr:Kick("Homeblox | You have been banned from the server")
			break; -- dont need to continue since we found them
		end
	end
end)

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