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bad argument #2 to 'random' (interval is empty) , how do i fix this?

Asked by 3 months ago

this is a localscript located inside a textbutton.

the local script is supposed to activate when the button is pressed, however i've run into an error that says bad argument. (LINE 11) but I don't see any errors.

button = script.Parent
player = game.Players.LocalPlayer

button.MouseButton1Click:Connect(function()

local menu = player.PlayerGui:WaitForChild("Menu")
menu.MainFrame:TweenPosition(UDim2.new(-2, 0, 0, 0),"Out", "Quart", 2)
local mapstorage = game.Workspace.mapStorage

local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren()
    local chosenmap = mapsinserverstorage[math.random(1, #mapsinserverstorage)]
    chosenmap:Clone().Parent = mapstorage
    local spawns = chosenmap:WaitForChild("Spawns"):GetChildren()
    local allspawns = math.random(1, #spawns)
    local randomspawn = spawns[allspawns]

    if #spawns > 0 then

    player.Character.HumanoidRootPart.CFrame = CFrame.new(spawns, math.random)

    local pistol = game.ReplicatedStorage.Weapons.Pistol
    local cPistol = pistol:Clone()
    cPistol.Parent = player.Backpack

    local sledge = game.ReplicatedStorage.Utility.Sledge
    local cSledge = sledge:Clone()
    cSledge.Parent = player.Backpack

    end
end)

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