~ I want the particle to go to the head, torso, arms, legs, every part of the body, and then to disappear.
event.OnServerEvent:Connect(function(player)
local CloneP = game.ReplicatedStorage.Particles.ParticleEmitter
local character = player.Character
for i,v in pairs(character:GetChildren()) do
if v:IsA("Part") or v:IsA("MeshPart") then
local Particle = CloneP:Clone()
Logia.Parent = v
game.Debris:AddItem(Particle, 1.5)
end
end
end)

3 comments
I don't know what you mean. Can you elaborate on what you're trying to do here?
I want to put a particle in each body part. HumanoidRootPart, Head etc, everything in character.
Without having to put one in one .-- Particle.Parent = Head --Particle.Parent = Torso --understand?