Right now i'm making a projectile for a turret and I want to know which causes the least lag and is the best to use.
COMMUNITY QUESTION
Which causes the least lag CFraming or BodyVelocity?
1 answer
It depends but in slow things bodyvelocity will cause more lags. Of course if not use CFraming on a lot of small parts.
1 comment
1
Okay thanks
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2 comments
Please avoid asking opinion-based questions. You'll get opinion-based answers.
In my opinion, use BodyVelocity. If the server CFrames a part, it has to replicate it to EACH client everytime it updates the part's CFrame. Use BodyVelocity since clients can calculate the location of a part locally.