Hi. I have a problem.
I am trying to make a dialog for all players in the game. Now, I tried this script to test if it works, but it doesnt. Does somebody know why the text does not change?
LocalScript:
local event = game.ReplicatedStorage.Dialog1
wait(2)
local Dialog2 = game.Players.LocalPlayer.PlayerGui.Dialog.Frame.Text.Text
local function Dialog1(player)
print("Dialog starts")
Dialog2 = "A"
wait(0.1)
Dialog2 = "AB"
end
event.OnClientInvoke = Dialog1
(The LocalScript starts, the RemoteEvent is not the problem.)
