I am experimenting with player movement and I was wondering how would I detect if a player has landed. I believe doing something with the HumanoidRootPart velocity would work however I am not sure if it is the most efficient.

2 comments

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Use Humanoid:StateChanged and check if it is the landed state

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^ which is Enum.HumanoidStateType.Landed I think. Here's a link for more info about it: https://developer.roblox.com/api-reference/event/Humanoid/StateChanged