So for my gun I Made my raycasts in the client side because I heard it reduces lag greatly
heres my local script
local Remote = game.ReplicatedStorage.RemoteEvent
local Tool = script.Parent
local Handle = Tool.Handle
local Player = game:GetService("Players").LocalPlayer
Tool.Equipped:Connect(function(Mouse)
Mouse.Button1Down:Connect(function()
local ray = Ray.new(Handle.CFrame.Position,(Mouse.Hit.Position - Handle.CFrame.Position).Unit*800)
local part, position = workspace:FindPartOnRay(ray, Player.Character, false, true)
local Humanoid = part.Parent:FindFirstChild("Humanoid")
if Humanoid then --If Humanoid was hit
Remote:FireServer()
end
end)
end)
But heres where I dont understand
the server script
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player)
-- Check if it really hit
end)
How would I go about checking if it hit or not?

1 comment
You should not have any issues with lag.