I need to run a text intro after the loading screen disappears so that the user can actually see it. I noticed that I could only see the last message as the whole thing finished before the game was finished loading.
COMMUNITY QUESTION
How do I run code AFTER the loading screen has disapeared?
2 answers
You should make a script who wait for the character added. I'll give you a small tutorial
Make a script Put your text intro gui into script Now type this text into the script:
function placeintro(player) -- Make a function
player.CharacterAdded:Wait() -- Wait for the player's character is added.
script.urguinamehere:Clone.Parent = player.PlayerGui-- clones the gui to Players Gui folder.
end
game.PlayerAdded:Connect(placeintro) -- go to function placeintro when a new player joins the game.
Thats it note! I don't tested this code if it dont work react to me back.
game.ReplicatedFirst:RemoveDefaultLoadingScreen()
This, coupled with a wait(2) was enough to display the text intro uninterrupted.
This discussion is preserved as it was. New answers, comments, and votes are closed.

4 comments
provide code
the code is literally unimportant to this
Gotta script? Maybe something like if the loading screen is visible then function?
How is the code unimportant? D: ??? The code is never unimportant. Or if you think it is, then it's a request, and this is not a request site.