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COMMUNITY QUESTION

How do I run code AFTER the loading screen has disapeared?

I need to run a text intro after the loading screen disappears so that the user can actually see it. I noticed that I could only see the last message as the whole thing finished before the game was finished loading.

4 comments

0

provide code

0

the code is literally unimportant to this

0

Gotta script? Maybe something like if the loading screen is visible then function?

0

How is the code unimportant? D: ??? The code is never unimportant. Or if you think it is, then it's a request, and this is not a request site.

2 answers

You should make a script who wait for the character added. I'll give you a small tutorial

Make a script Put your text intro gui into script Now type this text into the script:

function placeintro(player) -- Make a function
	player.CharacterAdded:Wait() -- Wait for the player's character is added.
	script.urguinamehere:Clone.Parent = player.PlayerGui-- clones the gui to Players Gui folder.
end

game.PlayerAdded:Connect(placeintro) -- go to function placeintro when a new player joins the game.

Thats it note! I don't tested this code if it dont work react to me back.

game.ReplicatedFirst:RemoveDefaultLoadingScreen()

This, coupled with a wait(2) was enough to display the text intro uninterrupted.

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