I just need to make it to where when a player dies, the value goes down by 1. I'm currently making a minigame
local s = script.Stat
local vals = game.ReplicatedStorage.vals
t = 0
while true do
t = 31
repeat
t = t-1
s.Value = "Intermission: "..t.." second(s)"
wait(1)
until t == 0
local mapselect = game.ReplicatedStorage.Games:GetChildren()
local choose = math.random(1,#mapselect)
curnum = 0
for i =1,#mapselect do
curnum = curnum +1
if curnum == choose then
mapselect[i]:Clone().Parent = workspace
curmap = mapselect[i].Name
s.Value = "Race Selected: "..mapselect[i].Name
wait(2)
s.Value = "Teleporting Players!"
end
end
wait(3)
local plrs = game.Players:GetChildren()
for i = 1,#plrs do
local num = math.random(1,32)
plrs[i].Character.Head.CFrame = CFrame.new(workspace.Teleports["Part"..num].Position)
plrs[i].Character.Parent = workspace.Ingame
workspace.Ingame.Players.Value = workspace.Ingame.Players.Value + 1
end
t=10
repeat
t = t-1
s.Value = "Game is starting in "..t.." second(s)"
wait(1)
until t == 0
s.Value = "GO!"
wait(1)
t=51
repeat
t = t-1
s.Value = t.." second(s) left"
wait(1)
until t ==0 or workspace.Ingame.Players.Value ==0 or vals.Winner.Value ~= ""
if vals.Winner.Value ~= "" then
s.Value = vals.Winner.Value.. " has won!"
game.Players[vals.Winner.Value].leaderstats.Coins.Value =game.Players[vals.Winner.Value].leaderstats.Coins.Value + 50000000
game.Players[vals.Winner.Value].leaderstats.Wins.Value = game.Players[vals.Winner.Value].leaderstats.Wins.Value + 1
vals.Winner.Value = ""
else
s.Value = "No one has won!"
end
wait(3)
local ingame = workspace.Ingame:GetChildren()
for i =1,#ingame do
local plr = game.Players:GetPlayerFromCharacter(ingame[i])
plr:LoadCharacter()
end
workspace[curmap]:Destroy()
end
