putting the entire script here doesnt work so i put it into pastebin instead
im not getting anything from this and i get no output either
putting the entire script here doesnt work so i put it into pastebin instead
im not getting anything from this and i get no output either
This discussion is preserved as it was. New answers, comments, and votes are closed.
12 comments
Don't access the playerGui from a serverscript
What are you wanting to do with this script?
for now i want it to say you won if you did and say you lost if you did, and getting the playergui from a server script is totaly fine like this
So you have 351 lines of code to tell the client if they have 'Won' or not??.. and also Unless FilteringEnabled is set to false, the PlayerGui is 100% Client Sided
filtering enabled is always enabled due to roblox standards now, even if u set the filtering enabled to false it will still be on while ur playing, and you can access the playergui the way i do in the script
The PlayerGui is not 100% client sided. The server can access it perfectly fine.
exacly, a server script cant access the local player though without getting the player from the player character or player userid, but it can always access the things inside the players
Uh, This must be a new feature because before PlayerGuis were 100% client sided,, https://scriptinghelpers.org/questions/62595/how-do-i-access-the-playergui-from-a-server-script. anyways, I'd recommend do this through a local script and using RenderStepped. But you do you
no need to do so, i rather use this kind of system
No wonder you're a bad programmer and have -10 upvotes received then
shut up, im not a bad programmer i just use what i understand and i havent started learning about renderstepped
That question contained false information. I explained why in the comments of the top answer. @IDKBlox