My current script makes the person grow in both directions
local BasePart = script.Parent
function Scale(otherPart)
local Character = otherPart.Parent
local Humanoid = Character:FindFirstChild("HumanoidRootPart")
if Humanoid then
Humanoid.Size = Humanoid.Size + Vector3.new(0.2,0.2,1)
script.Parent:Destroy()
end
end
BasePart.Touched:Connect(Scale)
I'm looking for a way to scale the player in one direction so the torso won't overlap the head
Disc: Fedora#5213 Roblox: Jomeliter

2 comments
Im not that good of a scripter but i think its because it says Humanoid.Size, maybe try changing it to length or width idk
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