I am currently reworking some of the game designs for my SCP087 map. One of the reworks involves using a ontouch event. when a player touches the invisible platform, SCP087-B (a zombie pretty much) spawns in front of you, chases you for a couple of seconds, and then disappears (which I am guessing is done with Destroy() ).
Some information that may be useful (sorry if it isn't)
- The model is a humanoid that already acts like a zombie (Already has a chase script, a kill script, animation script, and more).
- The trigger that I'm trying to use is grouped with the model but is not a child of the zombie.
