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COMMUNITY QUESTION

Why can't I open the inventory after I press start?

I made an inventory system where you press E to open your inventory. I also made a title screen. Before I made this, the inventory could open before I actually pressed the start button. Now it doesn't open at all. I tried everything but it still doesn't work. This is the script:

local Mouse = game.Players.LocalPlayer:GetMouse()
local BackGround = game.Players.LocalPlayer:WaitForChild('PlayerGui').Inventory.Background.BackGround
local Start = game.Players.LocalPlayer:WaitForChild('PlayerGui').TitleScreen.Start.StartButton
InTitle = true
InInventory = false






Start.MouseButton1Click:Wait(function()
	
	InTitle = false
	
end)





Mouse.KeyDown:Connect(function(key)
	
	if key:lower() == "e" or key:upper() == "E" then
		
		if InTitle == false then
		
		if InInventory == false then
			
			
			BackGround:TweenPosition(UDim2.new(0,0,-0.1,0), nil, nil, 2.5)
			
			game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
			
			wait(2.5)
			
			InInventory = true
			
		end
		
		end
		
	end
	
end)





Mouse.KeyDown:Connect(function(input)
	
	if input:lower() == "e" or input:upper() == "E" then
		
		if InTitle == false then
		
		if InInventory == true then
			
			BackGround:TweenPosition(UDim2.new(-1,0,-0.1,0), nil, nil, 2.5)
			
			
			wait(2.5)
			
			game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
			
			InInventory = false
			
		end
		
		end
		
	end
	
end)





If anyone knows the problem, please help.

5 comments

0

Are there any errors? Whats this script: Local or Server? Where did you put the script?

0

local

0

When I try to recreate this i get Inventory is not a valid member of PlayerGui is this what you get?

0

no, I made a folder called inventory. That is what inventory is.

0

What error are you getting and where is this Inventory folder?

1 answer

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