Alright so I'm trying to make a payload, and I just recently learned about Region3. The question I have is that the payload stops moving (after a couple of seconds) even when I'm inside the "Region / PayloadZone", If I leave the PayloadZone and come back, it still doesn't move. It's in a while true do loop so it shouldn't be stopping. There's no error messages, and it displays that it's still searching for parts.
local payload = game.Workspace.Payload
local payloadZone = game.Workspace.PayloadZone
local inZone = game.Workspace.InnerZone
local payloadBVel = payload.BodyVelocity
local inZoneBVel = inZone.BodyVelocity
local pos1, pos2 = (payloadZone.Position - (payloadZone.Size / 2)), (payloadZone.Position + (payloadZone.Size / 2))
local region = Region3.new(pos1, pos2)
while true do
wait(1)
payloadBVel.Velocity = Vector3.new(0,0,0)
inZoneBVel.Velocity = Vector3.new(0,0,0)
payloadZone.Position = inZone.Position
print ("Searching for parts to be in the Zone")
local partsInRegion = workspace:FindPartsInRegion3(region, game.Workspace.Terrain, 50)
local playersFound = {} --Table of players found in Region
for i, part in pairs (partsInRegion) do
if part.Parent:FindFirstChild("Humanoid") ~= nil then
print (part.Parent.Name, "Found in the Zone!")
playersFound[part.Parent.Name] = part.Parent --Add Player's Character to Table
end
end
--Effect of being in the Zone
for plrName, char in pairs (playersFound) do
payloadBVel.Velocity = Vector3.new(-3,0,0)
inZoneBVel.Velocity = Vector3.new(-3,0,0)
end
end
