I want to move a humanoid to a different position, but when the character is unanchored the whole character falls apart.
COMMUNITY QUESTION
How to make a character not fall apart when it is not anchored?
1 answer
If you are trying to move the character to 1 location to the other you can do...
game.Players.USER.Character:MoveTo(workspace.Part.Position)
But if you don't want the character falling apart then you can do
game.Players.USER.Character.Humanoid.BreakJointsOnDeath = false
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
Weld their parts together. (This isn't even a scripting question.)
Move it's PrimaryPart.
https://scriptinghelpers.org/questions/3676/how-to-teleport-a-player-on-brick-touch