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COMMUNITY QUESTION

How to make a character not fall apart when it is not anchored?

1 answer

If you are trying to move the character to 1 location to the other you can do...

game.Players.USER.Character:MoveTo(workspace.Part.Position)

But if you don't want the character falling apart then you can do

game.Players.USER.Character.Humanoid.BreakJointsOnDeath = false

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