local part = script.Parent
part.Touched:Connect(function(hit)
if hit:IsDescendantOf(game.Workspace.Model2) then
local model = game.Workspace.Model3
local pathservice = game:GetService("PathfindingService")
local path = pathservice:CreatePath()
local path1 = path:ComputeRawPathAsync(game.Workspace.StartPosition.Position, game.Workspace.EndPositionPath.Position)
local points = path1:GetPointCoordinates()
for i,v in pairs(points) do
local hum = model.Humanoid
hum:MoveTo(v.Position)
hum:MoveToFinished()
if v.action == Enum.PathWaypointAction.Jump then
hum.Jump = true
end
end
I want the humanoid to walk from the start to the end. The start position is at the model of the humanoid. I get 0 errors. The humanoid does need to jump once, though.

1 comment
The parts of the model of the humanoid are all anchored