local ownerOnly = false
while true do
game["Run Service"].RenderStepped:wait()
if not (ownerOnly and game.Players.LocalPlayer.userId == game.CreatorId) then
game.StarterGui:SetCore("DeveloperConsoleVisible", false)
end
end
So, in my game I'm trying to make it so normal users can't see anything in developer console or even open it at all. Sadly, every-time this script tries to run I get an error from CoreScripts saying that it wasn't registered by it. Is there a way that I'm able to make the core register the script as a valid thing? Any help would be appreciated.

1 comment
Hiding the dev console doesnt really matter. They cant see anything on the server, only on the client. Meaning, they'll only see errors, warnings, or prints in the output that are run from local scripts. Its nothing to worry about, unless youre writing code on the client that shouldnt be there. In fact, many games actually utilize the clients ability to see their own errors, and put messages like