Recently Been Trying to Setup Admin Commands on my Game. I have supposedly no Errors in my script, and my Studio has Access to API Services. i Did setup a few Breakpoints and the script seemed to me ending at "local dStore = game:GetSevice("DataStoreService")" Which is Line 12.. The module Script is Called "AdminCmds" the Parent is a Script under ServerScriptServises Called "Server" (Just In Case anyone Wanted)

local m = {}
local dStore = game:GetSevice("DataStoreService")

game.Players.PlayerAdded:Connect(function(player)
	player.Chatted:Connect(function(msg,r)
		if r then return end
		m.parse(msg, player)
		
	end)
end)

local dStore = game:GetSevice("DataStoreService")

-- ( Variable Setup ) --

m.database = dStore:GetDataStore("AdminCmds")
m.adminlist = {
	
-- ( List of UserIds ) --
	
	58752337;
	-1;
}

-- ( Commands Prefix ) --

m.commandStart = "!" -- ( Commands Prefix ) --

---- |                | ----
---- V Database Check V ----

-- ( Admin List ) --

local AList 
pcall(function()
    AList = m.database:GetAsync("adminList")

end)

if not AList then
	m.database:SetAsync("adminList",m.adminList)
	AList = m.adminlist
	
end

-- ( Parse Function Setup ) --

function m.parse(msg, player)
	local playerIsAdmin
	for a,b in pairs(AList) do 
		playerIsAdmin = b == player.UserId
		if playerIsAdmin then break end
		
	end
	
	if playerIsAdmin then 
		if msg:sub(1,1)== m.commandStart then
			if #msg == 1 then 
				warn("Just command signature, consider inputting a command")
			else
				local line = msg:sub(2,#msg)
				local command,arguments = nil,{}
				for a in line:gmatch("[%w%p]") do
					if command == nil then command = a else table.insert(arguments,a) end
					
				end
				
				if m.commands[command] then
					 m.commands[command](arguments,player)
				else
					warn("No command titled "..command.." exists!")
				end
			end
		end
	end
end

---- |          | ----
---- V Commands V ----

    -- ( Add Admin ) --

    m.commands = {
	addAdmin = function(arg,caller)
		for a,b in pairs(arg) do
			if tonumber(b) then
				print("Added admin " ..b)
				table.insert(AList,tonumber(b))
				m.database:SetAsync("adminList",AList)
			else
				local userid = game.Players:GetUserIdFromNameAsync(b)
				if userid then
                   print("Added admin " ..b)
				   table.insert(AList,userid)
				   m.database:SetAsync("adminList",AList)
				else
					m.warn("addAdmin","Player name \""..b.. "\" is not a valid player")
				end
			end
		end
	end;
	
	-- ( Remove Admin ) --
	
	removeAdmin = function(arg,caller)
		for a,b in pairs(arg) do
			if tonumber(b) then
				print("Removed admin " ..b)
				for d,c in pairs(AList) do
					if c == tonumber(b) then
						table.remove(AList,d)
						break
					end
				end
				m.database:SetAsync("adminList",AList)
			else
				local userid = game.Players:GetUserIdFromNameAsync(b)
				if userid then
				print("Removed admin " ..b)
					for d,c in pairs(AList) do
						if c == userid then
							table.remove(AList,d)
							break
						end
					end
					m.database:SetAsync("adminList",AList)
				else
					m.warn("removeAdmin","Player name \""..b.. "\" is not a valid player")
				end
			end
		end			
	end;
	print = function(arg,caller)
		for a,b in pairs(arg) do
			print(b)
		end
	end;
}

-- ( Custom Warn Function ) --

function m.warn(cmd)
	warn("In command "..m.commandStart..cmd.." issue occured, receipt: ")
end

-- ( Finish Module ) --
return m