Right below is the Code, what function would I add for LookVector to follow the player's camera?
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DashEvent = ReplicatedStorage.Remote.RemoteEvent.Game.DashEvent
DashEvent.OnServerEvent:Connect(function(Player, Camera)
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://2966733565"
local LoadAnimation = Player.Character.Humanoid:LoadAnimation(Animation)
LoadAnimation:Play()
local Humanoid = Player.Character.Humanoid
Humanoid.AutoRotate = false
Humanoid.JumpPower = 0
local Position = Instance.new("BodyVelocity", Player.Character.HumanoidRootPart)
Position.MaxForce = Vector3.new(10000, 0, 10000)
Position.P = 100
Position.Velocity = Player.Character.HumanoidRootPart.CFrame.LookVector * 90
game.Debris:AddItem(Position, 0.75)
wait(0.75)
Humanoid.AutoRotate = true
Humanoid.JumpPower = 50
end)

3 comments
What exactly do you mean by make the "LookVector to follow the player's camera". LookVector is a read-only property of CFrame; it can't be changed
LookVector is the direction that a part is facing. It cannot be changed, it can only be read.
what are you talking about