-- Script
game.ReplicatedStorage.ChangeCam.OnServerEvent:Connect(function(player)
game.Workspace.CurrentCamera.CameraType = "Custom"
end)
-- LocalScript
playframe.ep1.TextButton.MouseButton1Click:Connect(function()
game.ReplicatedStorage.ChangeCam:FireServer()
end)
CameraType value won't change.

5 comments
I recommend you create an event that destroys what you spit out to the server. A client --> Server RemoteEvent, also you could make another one that changes the value of the CameraType.
Remote Event fixed the Destroy, but it's not changing the CameraType.
Never mind, remoteevent didn't fix anything...
did you use the remote event correctly and call the event accordingly? (fire server and fire client)
I figured out the :Destroy(), but the CameraType value still won't change.