Hello, im trying to make a minecraft script, everything was good but because of :MoveTo collisions every block spawns above other, how can i disable it? i tried disable can collide, but nothing happens

Server Script

for i,v in pairs(fl:GetChildren()) do
	if v.Type.Value == ty then
		local clone = v:Clone()
		clone.Parent = workspace
		for i,v in pairs(clone.bl:GetChildren()) do
			v.CanCollide = false
		end
		clone.bl.CanCollide = false
		clone:MoveTo(pos)
		for i,v in pairs(clone.bl:GetChildren()) do
			v.CanCollide = true
		end
		clone.bl.CanCollide = true
	end

Tool script

function CheckAndFire(t)
	-- 0,4,0 top | right -4,0,0 | left  4,0,0 | front 0,0,-4| down 0,-4,0| back 0,0,4
	if t.Name == "top" then
		local pos = t.Parent.Position+Vector3.new(0,4,0)
		game:GetService("ServerStorage").BlockMake:Fire(blockUsing,pos)
	end
	if t.Name == "right" then
		local pos = t.Parent.Position+Vector3.new(-4,0,0)
		game:GetService("ServerStorage").BlockMake:Fire(blockUsing,pos)
	end
	if t.Name == "left" then
		local pos = t.Parent.Position+Vector3.new(4,0,0)
		game:GetService("ServerStorage").BlockMake:Fire(blockUsing,pos)
	end
	if t.Name == "front" then
		local pos = t.Parent.Position+Vector3.new(0,0,-4)
		game:GetService("ServerStorage").BlockMake:Fire(blockUsing,pos)
	end
	if t.Name == "down" then
		local pos = t.Parent.Position+Vector3.new(0,-4,0)
		game:GetService("ServerStorage").BlockMake:Fire(blockUsing,pos)
	end
	if t.Name == "back" then
		local pos = t.Parent.Position+Vector3.new(0,0,4)
		game:GetService("ServerStorage").BlockMake:Fire(blockUsing,pos)
	end
end
BD.KeyR:Connect(function()
	if isEq then
		
wait(0.1)
local pos = BD.Point
local tar = BD.Target

if tar then
	
	if tar.Parent.Parent.Name == "MinecraftBlock" then
		bl.Value = true
		putblock = true
		tp.Value = blockUsing
		CheckAndFire(tar)
	else
		game:GetService("ServerStorage").BlockMake:Fire(blockUsing,pos)
	end
else

game:GetService("ServerStorage").BlockMake:Fire(blockUsing,pos)
end
end
end)

also BD.KeyR is a fake event and BD is a table

2 comments

3

just use SetPrimaryPartCframe

0

ok