I made a script so that when a player touches a building, will give that player matter and destroy the building. The only problem is that it doesn’t give any matter. I don’t have any output errors, what is happening? Here’s my script:
game.Players.PlayerAdded:Connect(function(player)
local debris = player:WaitForChild("leaderstats").Debris
while true do
wait(1)
repeat wait (1) until game.Workspace:FindFirstChild("ClonedMap")
local ClonedMap = game.Workspace:WaitForChild("ClonedMap")
local Large_Buildings = ClonedMap:WaitForChild("Large_Buildings")
local Small_Buildings = ClonedMap:WaitForChild("Small_Buildings")
wait(2)
for i,v in pairs(Large_Buildings:GetChildren()) do
for a,k in pairs(v:GetChildren()) do
if k:IsA("Part") or k:IsA("BasePart") then
k.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
v:Destroy()
player.leaderstats.Matter.Value = player.leaderstats.Matter.Value + 10
print(player.Name.." destroyed a large building!")
end
end)
end
end
end
for i,v in pairs(Small_Buildings:GetChildren()) do
for a,k in pairs(v:GetChildren()) do
if k:IsA("Part") or k:IsA("BasePart") then
k.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
v:Destroy()
player.leaderstats.Matter.Value = player.leaderstats.Matter.Value + 10
print(player.Name.." destroyed a small building!")
end
end)
end
end
end
end
end)

2 comments
Do some debugging with print()'s and let us know.
Ok