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COMMUNITY QUESTION

How do you make an inventory system that goes well with a running system?

So in my game there is an inventory system and a running system. The problem I'm having with this is that when I open the inventory I can reset my speed. I tried to fix it but now when I exit the inventory I can't move at all.

This is my script.

local Mouse = game.Players.LocalPlayer:GetMouse()

local RunGUI = script.Parent.RunGUI.RunText

RunGUI.BackgroundColor3 = Color3.new(.100,.100,.100)

InInventory = false






Mouse.KeyDown:Connect(function(key)
	
	if key:lower() == "0" or key:upper() == "0" then
		
		if InInventory == false then
		
		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed * 1.35
		
		RunGUI.BackgroundColor3 = Color3.new(.0,.3,.7)
		
		end
		
	end
	
end)


Mouse.KeyUp:Connect(function(key)
	
	if key:lower() == "0" or key:upper() == "0" then
		
		if InInventory == false then
		
		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 -- [+ (any future Gamepasses or something like that)]
		
		RunGUI.BackgroundColor3 = Color3.new(.100,.100,.100)
		
		end
		
	end
	
end)



Mouse.KeyDown:Connect(function(key2)
	
	if key2:lower() == "e" or key2:upper() == "E" then
		
		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
		
		InInventory = true
		
	end
	
end)





Mouse.KeyDown:Connect(function(input)
	
	
	if input:lower() == "e" or input:upper() == "E" then
		
		
		game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
		
	
	end
	
end)





The inventory script is somewhere else but it has nothing to do with running and couldn't affect the run script.

If anyone knows how to fix this, please help.

2 comments

0

This might be useful to you: https://github.com/evaera/Aurora

0

It could be helpful but I'm trying to make my game without any plugins.

1 answer

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