My pathfinding script currently only lets my NPC walk to 1 waypoint. How do I make it walk to other waypoints?
-- script
local playertorso = script.Parent.Torso.Position
local location = workspace.location.Position
local npc = script.Parent.Humanoid
local path = game:GetService("PathfindingService"):FindPathAsync(playertorso,location)
local points = path:GetWaypoints()
if path.Status == Enum.PathStatus.Success then
for i,v in pairs(points) do
npc:MoveTo(v.Position)
npc.MoveToFinished:Wait()
if v.Action == Enum.PathWaypointAction.Jump then
npc.Jump = true
end
end
end
Help will be appreciated, thanks.

2 comments
What's wrong with your current code?
The code that's running actually walks to multiple waypoints. In the way you are using the for loop, the npc will walk to a point, wait till it has arrived, then walk to the next, making it seem like there is only one point: The destination. Now if you mean multiple at the same time, you can't as this will just confuse the game.