script.Parent.HingeConstraint.ServoMaxTorque = math.huge
script.Parent.HingeConstraint.AngularSpeed = 0.1
workspace.Gate.HingeConstraint.ServoMaxTorque = math.huge
workspace.off.ClickDetector.MouseClick:Connect(function()
script.Parent.HingeConstraint.TargetAngle = 0
workspace.Gate.HingeConstraint.TargetAngle = 0
end)
workspace.on.ClickDetector.MouseClick:Connect(function()
script.Parent.HingeConstraint.TargetAngle = 100
workspace.Gate.HingeConstraint.TargetAngle = 100
end)
workspace.STOP.ClickDetector.MouseClick:Connect(function()
script.Parent.HingeConstraint.TargetAngle = script.Parent.HingeConstraint.CurrentAngle
workspace.Gate.HingeConstraint.TargetAngle = workspace.Gate.HingeConstraint.CurrentAngle
end)
spawn(function()
while wait() do
print(script.Parent.HingeConstraint.TargetAngle)
end
end)
In this script, if I block the doors from closing, they do not close. How would I fix it so that they cannot be stopped if someone is in their way?
