Hello. I'm trying to make a backpack that should stay behind the player's torso (using R6).
Here's the script:
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
local backpack = game.ServerStorage.Backpack
backpack:Clone().Parent = char
local torso = char.Torso
local weld = Instance.new("WeldConstraint", backpack)
weld.Part0 = torso
weld.Part1 = backpack.Handle
end)
end)
Problem The backpack won't rotate so that it stays on the player's back, instead it looks like this:
