I am trying to get this music script playlist to work, after I changed wait(120) to wait(songs.TimeLength) it doesn't wanna play.

local productId = 9999999999
local songs = { --songid, name
	{290176752, "Yeah Yeah Yeahs - Heads Will Roll (JVH-C remix)"},
	{3314604270, "bbno$ & y2k - lalala"},
	{603146550, "Cartoon - On & On"},
	{674678896, "The Chainsmokers - Paris (Launchpad Remix)"},
	{473760808, "Alex Skrindo - Jumbo"},
	{678878009, "Bones - TakingOutTheTrash"},
	{2642540349, "Halogen - U Got That"},
	{2513053758, "Halsey - Without me"},
	{647317220, "Lukas Graham - 7 Years [Owen Remix]"},
}

local nowplaying = {}

local requests = {
	
}

function shuffleTable(t)
	math.randomseed(tick())
	assert(t, "shuffleTable() expected a table, got nil" )
	local iterations = #t
	local j
	for i = iterations, 2, -1 do
		j = math.random(i)
		t[i], t[j] = t[j], t[i]
	end
end

shuffleTable(songs)


local songnum = 0

function game.ReplicatedStorage.musicEvents.getSong.OnServerInvoke()
	return nowplaying
end

game.ReplicatedStorage.musicEvents.purchaseSong.OnServerEvent:connect(function(p)
	if p.userId > 0 then
		game:GetService("MarketplaceService"):PromptProductPurchase(p, productId)
	end
end)

local votes = {
	
}

function makesong()
	workspace:WaitForChild("TrelloSound"):Stop()
	wait()
	if #requests == 0 then
		songnum = songnum+1
		if songnum > #songs then
			songnum = 1
		end
		nowplaying = songs[songnum]
	else
		nowplaying = requests[1]
		table.remove(requests,1)
	end
	local thisfunctionssong = nowplaying[1]
	workspace.TrelloSound.SoundId = "rbxassetid://"..thisfunctionssong
	wait()
	workspace.TrelloSound:Play()
	game.ReplicatedStorage.musicEvents.newSong:FireAllClients(nowplaying)
	votes = {}
	wait(songs.TimeLength)
	if "rbxassetid://"..nowplaying[1] == "rbxassetid://"..thisfunctionssong then
		makesong()
	end
end

function countVotes()
	local c = 0
	for _,v in pairs(votes) do
		if v[2] == true then
			c = c +1
		end
	end
	local remainder = #game.Players:GetPlayers() - #votes
	print(remainder)
	print(#votes)
	local percent = (c + (remainder/2))/#game.Players:GetPlayers()
	game.ReplicatedStorage.musicEvents.voteChange:FireAllClients(percent)
	if percent <= 0.2 then
		--skip song
		makesong()
	end
	return
end

game.ReplicatedStorage.musicEvents.voteYes.OnServerEvent:connect(function(p)
	for _,v in pairs(votes) do
		if v[1] == p.Name then
			v[2] = true
			countVotes()
			return
		end
	end
	table.insert(votes, {p.Name, true})
	countVotes()
end)

game.ReplicatedStorage.musicEvents.voteNo.OnServerEvent:connect(function(p)
	for _,v in pairs(votes) do
		if v[1] == p.Name then
			v[2] = false
			countVotes()
			return
		end
	end
	table.insert(votes, {p.Name, false})
	countVotes()
end)
--skip song command

Group = 2888962 
RequiredRank = 14
game.Players.PlayerAdded:connect(function(Player)
	Player.Chatted:connect(function(msg)
		if Player:GetRankInGroup(Group) >= RequiredRank or Player.Name == "Player" or Player.Name == "Crossota" or Player.Name == "TimeFailured" or Player.Name == "railworks2" or Player.Name == "ExploreTheLocal" then
			if msg == 'skipsong'or msg == 'SkipSong' then 
				makesong()
			end
		end
	end)
end)

game:GetService('MarketplaceService').ProcessReceipt = function(details)
	for _, player in ipairs(game.Players:GetPlayers()) do
		if player.userId == details.PlayerId then
            if details.ProductId == productId then
				game.ReplicatedStorage.musicEvents.addSong:FireClient(player)
            end
        end	
    end
end

game.ReplicatedStorage.musicEvents.addSong.OnServerEvent:connect(function(p,id)
	if tonumber(id) ~= nil and game:GetService("MarketplaceService"):GetProductInfo(tonumber(id)).AssetTypeId == 3 then
		table.insert(requests, {tonumber(id), game:GetService("MarketplaceService"):GetProductInfo(tonumber(id)).Name})
	end
end)

makesong()

And this is the error it gives me.

17:05:29 -- Remote event invocation queue exhausted for ReplicatedStorage.musicEvents.newSong; did you forget to implement OnClientEvent?

2 comments

0

are you firing it from a script or a local script?

0

Local script