I want to find out how many bunny pets are in someone's character for an un-equip system. Here's my code:
local thing = player.EquipedPets:WaitForChild("Pet"..#player.Character:WaitForChild("Bunny Pet"..))
--^What can I put here that means anything?
player.Character:WaitForChild("Bunny "..thing.name):Destroy()
when you equip a pet It gets named with a number, for instance if you equip a bunny pet and you already have a pet equipped then it will be named "Bunny Pet1" (that whole system works just fine) What can I put at the comment the means something like "Any Character"? (as in any letter/number)

2 comments
So you want to know how how many Bunny Pets there are in a player's character? Just making sure I understand the question properly before answering
Yes.