https://gyazo.com/f7db9d8cf952b09ab493de8c6ba8dbf6
When the projectile is first created, you will notice a little pause. It's annoying, and I want to fix it, but I don't know what's causing it. Can someone help me make it perfectly smooth? Thanks.
wait()
VELOCITY_MIN = 100
VELOCITY_MAX = 125
SPREAD = 2
OFFSET = Vector3.new(0, 0, 0)
ANTI_GRAVITY = 0.995
-------------------------------
local tool = script.Parent
local part = Instance.new("Part")
part.Name = "Bullet"
part.Material = "Neon"
part.CanCollide = false
part.FormFactor = "Custom"
part.Size = Vector3.new(0.1,0.1,1.2)
part.TopSurface = "Smooth"
part.BottomSurface = "Smooth"
part.Transparency = 0
part.BrickColor = BrickColor.new("White")
script.Parent.ShootProjectile.OnServerEvent:connect(function(player, pos)
script.Parent.Barrel.Muzzle.Enabled = true
script.Parent.Barrel.Muzzle1.Enabled = true
script.Parent.Barrel.Muzzle2.Enabled = true
script.Parent.Barrel.Muzzle3.Enabled = true
script.Parent.Barrel.PointLight.Enabled = true
script.Parent.slide.Transparency = 1
script.Parent.slide2.Transparency = 0
script.Parent.pistol_fire:Play()
if player.Character then
local shoot_from = script.Parent.Barrel
if shoot_from then
local missile = part:clone()
local spawnpos = (shoot_from.CFrame * CFrame.new(OFFSET)).p
missile.CFrame = CFrame.new(spawnpos, pos) * CFrame.Angles(math.random(-SPREAD, SPREAD)/90, math.random(-SPREAD, SPREAD)/90, 0)
missile.Velocity = missile.CFrame.lookVector * (math.random(VELOCITY_MIN, VELOCITY_MAX))
local creator_tag = Instance.new("ObjectValue")
creator_tag.Name = "creator"
creator_tag.Value = player
creator_tag.Parent = missile
script.Traits:clone().Parent = missile
local bforce = Instance.new("BodyForce")
bforce.force = Vector3.new(0, missile:GetMass() * 196.2 * ANTI_GRAVITY, 0)
bforce.Parent = missile
local missile_script = script.ProjectileScript:clone()
missile_script.Parent = missile
missile.Parent = game.Workspace
missile_script.Disabled = false
wait(0.05)
script.Parent.Barrel.Muzzle.Enabled = false
script.Parent.Barrel.Muzzle1.Enabled = false
script.Parent.Barrel.Muzzle2.Enabled = false
script.Parent.Barrel.Muzzle3.Enabled = false
script.Parent.Barrel.PointLight.Enabled = false
script.Parent.slide.Transparency = 0
script.Parent.slide2.Transparency = 1
end
end
end)
this is the code that creates the projectiles.

2 comments
code?
i updated it