I want found a object on ReplicatedStorage selected by the client on a UI. I have two folders with my models inside. I want if the model isn't in the first folder the script search on the second.
ClientScript
local PlayerService = game:GetService('Players')
local RStorageService = game:GetService('ReplicatedStorage')
script.Parent.TextButton.MouseButton1Click:Connect(function()
game:GetService('ReplicatedStorage').RemoteEvent:FireServer(RStorageService.CivilSet.Head.Default.Name)
end)
ServerScript
local RStorageService = game:GetService('ReplicatedStorage')
local heads = setmetatable(RStorageService.VampireSet.Head:GetChildren(), {
__index = RStorageService.CivilSet.Head:GetChildren()
})
local function hatsFitter(Player, Model)
local head = heads[Model]:Clone()
head.Parent = workspace
end
RStorageService.OnServerEvent:Connect(hatsFitter)
THIS IS A EXEMPLE OF MY REAL SCRIPT
